Zerodha (Zerodha Broking Ltd) bought over 35 lakh shares of Nazara Technologies in a bulk deal priced at ₹265.85 per share, worth ₹93.05 crore. Alongside, Nazara promoter Axana Estates acquired 1.48 crore shares for ₹392.9 crore. The selling side was promoter group entity Mitter Infotech LLP, which offloaded 42 lakh shares on NSE and 1.51 crore shares on BSE, bringing its stake to 6.09% as of March quarter. Nazara shares surged intraday to ₹314 before closing at ₹300.10.
Tencent has announced strategic partnerships in India with SEPC and the Game Developer Association of India (GDAI), aiming to bring globally successful games to players while constructing a stronger local talent ecosystem. The company says its work includes a major push on export scale-through SEPC’s mandate and Tencent’s distribution reach, alongside a separate three-year MoU with GDAI. Plans include a National Game Jam drawing 10,000+ students annually, training of instructors, studio incubation, and conference participation, backed by India’s growing AVGC workforce needs.
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Tencent has announced a multi-year commitment of more than Rs 10 crore to build skills and mentorship in India’s AVGC sector—animation, visual effects, gaming, and comics. Through MoUs with SEPC and GDAI, it plans industry training, grassroots developer engagement, and international collaboration. The push is designed to strengthen India’s “Orange Economy” and support job creation, with a national goal to train and employ two million professionals by 2030.
Origin Lab has raised $8 million to launch a marketplace connecting AI labs with video game companies. The goal: make it easier for world-model builders to buy high-quality licensed data while giving game studios a new way to monetize their assets and telemetry. The platform positions licensed datasets as a cleaner alternative to unclear, scraped training sources.
Nazara Technologies’ FY26 delivered a sharp turnaround: revenue rose 13% to INR 1,829 cr and EBITDA surged 66% to INR 255 cr. Q4FY26 EBITDA margin nearly doubled to 19.5%. Operating cash flow jumped 81% to INR 213 cr, while gaming’s share of EBITDA climbed from 56% to 90% as the company leaned into higher-margin core IP and global expansion.
The viral ‘Immortal Snail’ meme has escaped the comment sections and landed as a bizarre desktop game. Built around its psychologically unsettling one-life premise, the game turns online debates about survival strategy and loopholes into an actual challenge. Fans of the meme now have to test theories fast—because the “immortal” part isn’t a free pass.
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Nazara Technologies’ Q4FY26 revenue fell 23% to Rs 398 crore, yet net profit surged more than 13x to Rs 56 crore. The swing was driven largely by Rs 1,098 crore in other income tied to subsidiary sales. Meanwhile, gaming revenue rose 78% to Rs 278 crore, becoming the company’s biggest revenue contributor.
Discord has launched Nitro Rewards, a new perk program for paid Nitro subscribers. The deal adds access to the base tier of Xbox Game Pass at no extra cost, alongside discounts from gaming brands like Logitech and SteelSeries. Discord is positioning Nitro Rewards as a value booster for gamers, bundling subscription benefits with existing Microsoft content.
Logitech says it will spend more this year on product development and marketing, even as it navigates worries about a sluggish economy and Middle East supply issues that have weighed on sales. The company is prioritizing gaming, business customers, and AI-enabled devices, aiming to convert AI opportunities into growth while preserving a strong financial foundation.
Nintendo says it will raise the price of its Switch 2 across Japan, the US, and Europe, citing continued increases in component costs. The move comes with a sharp warning that net profit for the current year could drop significantly, despite a strong prior fiscal performance. Consumers may feel the shift immediately at launch and in upcoming retail pricing.
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Sony expects its profit to rise 11% to 1.6 trillion yen by March 2027, even as it forecasts lower sales in its gaming business. The outlook hinges on strong software releases that can lift margins, alongside a share buyback plan of up to 500 billion yen. Investors are also weighing memory price spikes, chip costs, and supply chain risks.
Google DeepMind has partnered with the creators of EVE Online to use the game’s sprawling simulation as a training ground for advanced AI tools. Researchers will run models inside a safe offline version of the game, reducing real-world risk while stress-testing performance. The deal also marks a shift for CCP Games, now operating as Fenris Creations.
Activision confirmed the next Call of Duty game will skip PlayStation 4, signaling the end of cross generation releases. By focusing on newer systems, developers can target better performance and gameplay without PS4 hardware limits. The move also sparks immediate questions for Xbox One owners, since the two consoles share similar architectures and may face similar treatment.
The Centre has announced 15,000 scholarships to train young professionals in artificial intelligence for media, entertainment, gaming, and animation. The initiative will build skills in emerging technologies through specialised training in collaboration with IICT, Google, and YouTube. Selected participants will get hands-on experience using AI-enabled creative processes.
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With GTA VI towering over every other release expectation, speculation is focusing on May 21 as a possible deciding date. The theory suggests a key update around that day could confirm—or disrupt—the widely discussed November launch window. Meanwhile, GTA V’s massive, decade-long revenue underscores why Rockstar’s next release is treated like a global event.
Final Fantasy VII Rebirth just expanded beyond PlayStation and PC, with a free playable demo now available on Nintendo Switch 2 and Xbox Series X|S. The demo lets players explore the game’s opening chapters, and any progress or bonuses can be carried into the full release. The full game launches June 3, 2026.
India’s gaming incubator LVL Zero has lined up Google Play, Xbox and AppsFlyer as ecosystem partners for its first 100-day sprint. Ten startups were selected from 240-plus applications, with mentors supporting analytics, monetisation and publishing. LVL Zero says it aims to plug gaps in India’s gaming ecosystem and back 100-plus startups over the next five years.
Sony has already started lifting PS5 prices in key regions, including Southeast Asia, affecting the PS5, PS5 Pro, and PlayStation Portal. With similar moves previously rolled out in markets like the US, UK, Europe, and Japan, the pattern suggests India may see a hike soon, potentially shrinking any festive discount hopes for shoppers.
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LightFury Games, a AAA-focused studio building a mobile-first cricket game called eCricket, has raised $11 million in a Pre-Series A. The round includes investors MS Dhoni, Jasprit Bumrah, Hardik Pandya, plus Shreyas Iyer and others. The funding targets core development and live-ops pipelines ahead of a 2026 release.
PlaySimple, the MTG-owned Swedish casual mobile game developer, has filed a DRHP with SEBI for an OFS-only IPO worth Rs 3,150 crore, with MTGx Gaming Holding AB as the sole seller. The firm runs 30 live games across 110+ countries, with 4.99 million DAUs. Revenue rose 20% in 2025, but profits fell 31% as expenses—led by ad and commissions—jumped sharply.
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